AmidKnight
AmidKnight Modding

Arma 3 Import Guide

Research, document, and import your models step by step. Pick a category, follow the tailored workflow, and track every task with your personal checklist.

Recommended Import Order

Import dependencies in this order to avoid broken proxies, missing inheritance, and config errors. Each step builds on the previous.

1

Environment & Tools

Install Arma 3 Tools (Steam), Object Builder, TexView 2, and Addon Builder before touching assets.

2

Base Dependencies

Load CBA_A3 and any framework mods your project inherits from (ACE, RHS, etc.) in the launcher.

3

Characters & Uniforms

Import character assets first — weapons and equipment often attach to bone proxies defined here.

4

Weapons

Add firearms and launchers once character skeletons and hand/memory points exist.

5

Helmets, Gear & NVGs

Headgear, vests, and optics depend on character configs and often share texture/material pipelines.

6

Vehicles (Light → Heavy → Air → Sea)

Start with cars, then APCs/IFVs/tanks, then helicopters/planes, then ships — each adds simulation complexity.

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